La lettera dei lavoratori di Google contro il progetto “Dragonfly”.

 

 

Lo scorso settembre è stata resa nota l’esistenza del “Project dragonfly” di Google per la Cina, ovvero un prototipo di motore di ricerca in grado di tracciare le informazioni sensibili degli utilizzatori e i loro recapiti personali, oltre che permettere una censura accurata di tutti i temi non graditi al regime, nell’ottica di un rientro del colosso in terra cinese.

Il 27 Novembre 2018 i dipendenti Google hanno pubblicato una lettera su Medium nella quale criticano la compagnia e chiedano che venga fatto un passo indietro e che il progetto venga soppresso.

 

Our opposition to Dragonfly is not about China: we object to technologies that aid the powerful in oppressing the vulnerable, wherever they may be. The Chinese government certainly isn’t alone in its readiness to stifle freedom of expression, and to use surveillance to repress dissent. Dragonfly in China would establish a dangerous precedent at a volatile political moment, one that would make it harder for Google to deny other countries similar concessions. […]

Dragonfly would also enable censorship and government-directed disinformation, and destabilize the ground truth on which popular deliberation and dissent rely. Given the Chinese government’s reported suppression of dissident voices, such controls would likely be used to silence marginalized people, and favor information that promotes government interests.

 

Una lettera simile era già circolata mesi fa, ma a differenza di allora stavolta sono allegati (e in continuo aggiornamento) tutti i nomi dei firmatari.

Su Medium l’appello dei dipendenti Google: We are Google employees. Google must drop Dragonfly.

Per saperne di più sul progetto:

Whistleblower reveals Google’s plans for censored search in China

Project Dragonfly (wikipedia EN)

 

 

Non smettiamo di espanderci, come l’universo.

Due settimane fa abbiamo dato il benvenuto a Stefania, oggi rivestiamo gli abiti buoni per festeggiare anche l’arrivo di Francesca Balestrieri fra le fila della brigata NRS.

Perché a parlare di privacy e intelligenza artificiale e tutte quelle robe lì non solo si diventa molto sentimentali (cit.) , ma si diventa sempre di più, sempre insieme.

Welcome on board, Francesca!

Può l’automatic gender detection essere una minaccia all’identità dei singoli? (Spoiler: sì)

Cheezburger Image 7787802368

 

L’AGR, automatic gender recognition (o AGD, automatic gender detection) fa parte dell’ampio sottogruppo di tecnologie di identificazione biometrica che negli ultimi anni ha riscosso un notevole interesse nella comunità scientifica, non solo per quanto concerne le sue possibilità di impiego nell’ambito delle HCI (human-computer interaction) o in quello della sicurezza, ma anche in quello medico e ultimamente anche nel marketing (chi l’avrebbe mai detto?).

Come sempre quando ci si trova davanti a simili tecnologie strettamente correlate al concetto di privacy e identità, è d’obbligo non ignorare alcune domande: quali sono i rischi e i confini etici nell’uso di simili tecnologie? A che punto è il dibattito attuale e soprattutto esiste un dibattito attuale?

Pare che fortunatamente qualcuno sia entrato ancora più nel merito: può l’AGR technology essere una minaccia per le persone gender-nonconforming?

Ne parlano nel un ricco (di collegamenti e spunti di riflessioni) articolo “Gender is personal – not computational”  Foad Hamidi, Morgan Scheuerman e Stacy Branham.

We interviewed 13 transgender and gender-nonconforming people […]They described how being misgendered by algorithms could potentially feel worse than if humans did it. Technology is often perceived or believed to be objective and unbiased, so being wrongly categorized by an algorithm would emphasize the misconception that a transgender identity is inauthentic. One participant described how they would feel hurt if a “million-dollar piece of software developed by however many people” decided that they are not who they themselves believe they are.

 

[…] As digital technologies develop and mature, they can lead to impressive innovations. But as humans direct that work, they should avoid amplifying human biases and prejudices that are negative and limiting. In the case of automatic gender recognition, we do not necessarily conclude that these algorithms should be abandoned. Rather, designers of these systems should be inclusive of, and sensitive to, the diversity and complexity of human identity”

 

Qua invece approfondimento sull’AGR correlato alle HCI: The Misgendering Machines: Trans/HCI Implications of Automatic Gender Recognition

Multiplayer games for misanthropes

While I am an avid player of RPGs, which by definition involves social interactions between members of a group, I have a big problem with MMORPGs (Massive Multiplayer Online Role Play Games). My problem is that I hate having to put up with other players.

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The important thing is not the journey, but the map you use

This is an old story, but perhaps I’ve never told it to anyone. I just found out that Diablo had been released from his crystal prison and I was going to explore the catacombs under Tristram for the first time. There were no lights except for a few torches along the walls. The only survivor of the vanguard that sought to explore these ruins had just died in my arms, revealing the betrayal of Archbishop Lazarus, who released other demons in the catacombs, such as the Butcher.

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It is one thing to read about dragons and another to meet them.

When I was a child my parents told me stories of noble dragons, ready to give their heart to those who needed it and to defend the kingdom from the forces of evil, but they were wrong. The dragons, the real ones, are like those from the ancient legends, cruel, intelligent beings who take pleasure in chaos and destruction.

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Right decisions come from experience, experience comes from bad decisions

Without even knowing it, I fell in love with role-playing games before I even knew what they were.
It was 1994, I think, and I had just installed Indiana Jones and the fate of Atlantis on my father’s 386. Back then I used to devour any graphic adventure, preferably by Lucas Arts, in just a few days and Indiana Jones turned out to be one of the hardest ones. The thing that forced me to play it over and over again was the discovery, to my astonishment, of its three different endings, each depending on the choices made during the last part of the game, set in Atlantis.

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